Bleak Tourism Card Collection
Welcome, delegate. Pack your Bleak Dollars, polish your excuses, and brace yourself for another descent into sanctions, stale lagers, and dubious destinations. In ICOM: The Deckbuilding Card Game, you and your fellow travellers must endure the grind of travel, hoard Glory, and survive the Bleakness. Only one will return crowned as the ICOM Legend.
Cards use icons to summarise their effects:
Card layout:
Bought with Cash from the Market Row. Four types:
Each player begins with 10 cards:
Travel is shared misery. Experiences are your bragging rights. Food & Drink fuels the endless banter. Gear is prized until someone steals it with six Bants. Sanctions clog your life until you joke your way free.
Remember: the WhatsApp thread never forgets, but only one of you will be remembered as the ICOM Legend.
Basic cards every delegate starts with
Equipment that persists in play
Group travel effects affecting all players
Personal experiences for Glory and risk
Social fuel for Bants and banter
Cities and locations with global effects
Punishment cards that clog your hand
Character abilities and special powers